![]() ![]() ![]() This control style allows for greater controller precision over the targeting reticule and a well thought out button layout. While all options are well and good in their own way, the recommended way to go is with the Wii Remote and Nunchuck. The game includes several control options for you to choose from you can either stick with the default Wii Remote and Nunchuck combo or go with the Wii Zapper, Classic Controller or even Nintendo Gamecube controller. Fear not, as the game will often throw waves of harmless pests at you, hundreds of them, all with the goal of giving your high score a shot in the arm. The game places such an importance on this multiplier that you will often lament getting hit not for your health bar but for the potential points you just lost. There are even some sections later in the game that completely break away from the on-rails shooter genre.īut in the end the name of the game is all about getting a high score, and the best way to do that is string together a combo of kills (whithout getting hit) to make your multiplier rise to ridiculous amounts. ![]() What's that, you say? "But there are already a bunch of on-rails shooters on the Wii!!?" Well, no need to worry as Star Successor shakes things up often by offering different shooting perspectives one moment you will be shooting into the background at oncoming enemies, the next the game becomes a more classic style side-scrolling shooter ala Gradius. In addition to said high scores, another remnant of the glory days of the arcade found in Star Successor is the on-rails gameplay. This sentiment perfectly echoes the game’s old-school arcade mechanics, as every level is sprinkled with hundreds (if not thousands) of enemies, several bosses and more than enough opportunities to raise your high score. While I was playing Sin & Punishment: Star Successor my roommate asked me how many quarters I had to put in to play that level. I actually learned all of this from reading the instruction manual and not from the actual game, though in the end this is probably a good thing, because it lets the game maintain its focus on the series’ trademarked action-shooting. As if that wasn’t complicated enough, it turns out Kachi is not entirely human, and is actually an agent from another universe with no memory of her past self. You see, in the universe of Sin & Punishment there are multiple universes with multiple Earths, used to farm multiple warriors for the universes to battle with. You follow Isa and Kachi as they attempt to flee from the Nebulox, a sinister organisation hell-bent on the destruction of Earth-4. In keeping with the style set by its predecessor, the story in Star Successor makes no sense, period. Does this sequel do the cult classic justice or should the original have stayed an only child? Well it seems I wasn’t the only one impressed by Sin & Punishment, as Nintendo and Treasure Games are teaming up again to bring us Sin & Punishment: Star Successor for the Wii. Granted, the story made no sense and some moments were just downright cheesy but I didn’t care-the game was great fun and that was all the mattered. The fast paced action and stellar (we’re talking N64 here) production values had me hooked. In late 2007, I downloaded a little gem of a game from the Wii Virtual Console that never made it over to this side of the ocean titled Sin & Punishment and immediately fell in love. ![]() By Alex St-Amour, posted on 06 July 2010 / 5,687 Views ![]()
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